How the points work
Points spend like cash on anything in the shop. Earning is automatic, nothing to clip or activate.
10 points per $1
Every order, every ribbon, the same base rate. Your ribbon only changes the multiplier.
100 points = $1
Points turn into wallet credit. Spend it whenever, on anything. Redeeming starts at 100 points.
No expiry
Points never expire while your account is open. No surprise poof.
100 + 200
100 points the moment you join. 200 more on your first order.
The four tiers, and you never move down
Every tier includes everything below it. Points are lifetime, tiers never demote, and balances never reset.
Trinket Collector
10 points per $1
Everyone starts here. 100 points when you join, 200 more on your first order. Your seal is cut and your wrap paper waits for that first box. When the house opens a final vote, you are in the room.
Trinket VIP
12.5 points per $1
A $10 birthday card that just drops. No form, no claim. Member price on tagged pieces.
Gift Insider
15 points per $1
The free-shipping bar sits $10 lower. Member price on tagged pieces. The Insider pick: your vote narrows the next drop.
Gift Elite
20 points per $1
The shortlist is yours. You help name what ships. Member price on tagged pieces. First look at the seasonal prize shelf when a season closes.
That is 10, 12.5, 15, then 20 points per $1. A slow year costs you nothing, because points never reset.
The Season Card
Every season deals a fresh stamp card. Collect all five stamps to finish it.
Fall 26 Card belongs to its season
Each stamp is one thing you already do at the shop. The card lists the five:
3 of 5. 2 to go.
Finish the card
Finish the card, and the season Key lands on your shelf. Hold 3 Keys from one season and that season's door opens: early access, a member price tag, a wrap upgrade, and the arcade.
Season events
Multiplier weekends can happen any season. The timing is never announced. The Golden Ticket hides in orders: one in every 200 orders carries a shine. Every order has the same odds, no matter its size.
The prize shelf
Every season stocks a prize shelf. Finish your card and the season Key is yours. The shelf opens when the season closes, and season events are listed in the Founders Lounge as they open.
How you earn these
The five stamps finish the card. The card finishes into the Key. Keys open the door: early access, a member price tag, a wrap upgrade, and the arcade. And any badge below can be earned along the way.
Order
Referral
Wishlist
Redeem
Send
Vote
Creator post
Badges you can earn
Badges mark the moments. Your first order. Your first landed referral. A finished season card. Every ribbon you reach. And the Golden Ticket, if an order of yours comes up golden.
A sample shelf
Keys
Finished season cards.
Marks
From giving.
Firsts
Happen once.
Sample shelf. Yours fills as you go.
'Tis Better
Three little programs of giving. The Open Hand mark cannot be bought. It lands when you send or feed the pool.
Referral
Give $10, get $10
Your referral link works from day 1. Friends get $10 off a first order of $40 or more, before tax. You get $10 credit when their order qualifies. Capped at 10 a month.
All levels, from day 1Send
Send a gift
Send lets you give points or a gift card straight from your account. Up to $25 a month.
All levelsThe Pool
Donate to the Giving Pool
Donate points, a rewards box, or store credit to the Giving Pool. It earns the Open Hand mark.
All levelsThree programs, one login.
1 account covers all 3 programs. Shop in Gifted, share in the Haus, build in the Foundry. Your points, badges, and wallet credit travel with you everywhere.
Shop + earn
Gifted
Earn points on every order and fill your season stamp card.
Share + earn
Haus of Creators
Share your code and earn on referred sales.
Build + earn
The Foundry
Build a product with us and share the net.
The same login works in all 3 programs. Switch anytime. Your rewards follow you.
3 programs, now all one login.
Join Gifted. Free to join, one login, three programs.
Disclosures
Points never expire while your account is open. If you delete your account, leftover points are forfeited. Chargebacks and account bans erase points the same way. None of these can be recovered.
Points earn on merchandise, before tax and shipping, at 10 points per $1 at Collector. Ribbons raise the rate: 12.5, 15, then 20. 100 points = $1 in wallet credit. Redeeming starts at 100 points. Points cannot cover shipping, handling, or gift cards.
Ribbons ride lifetime points and never reset. Refunds never demote you.
Referral: the friend's first order must be $40 or more, before tax. Both sides get $10 in wallet credit, capped per month.
Sends carry a $1 minimum and a monthly cap.
Season Cards belong to their season. A finished card never lifts a ribbon.
The program is free to join. Terms can change; the current terms always live on this page.












