Trinket & Gift Rewards

Gifted

1 account covers all 3 programs. Shop in Gifted, share in the Haus, build in the Foundry. Your points, badges, and wallet credit travel with you everywhere.

The same login works in all 3 programs. Switch anytime. Your rewards follow you.

How the points work

Points spend like cash on anything in the shop. Earning is automatic, nothing to clip or activate.

10 points per $1

Every order, every ribbon, the same base rate. Your ribbon only changes the multiplier.

100 points = $1

Points turn into wallet credit. Spend it whenever, on anything. Redeeming starts at 100 points.

No expiry

Points never expire while your account is open. No surprise poof.

100 + 200

100 points the moment you join. 200 more on your first order.

The four tiers, and you never move down

Every tier includes everything below it. Points are lifetime, tiers never demote, and balances never reset.

Trinket Collector

Yours the day you join

10 points per $1

Everyone starts here. 100 points when you join, 200 more on your first order. Your seal is cut and your wrap paper waits for that first box. When the house opens a final vote, you are in the room.

Trinket VIP

2,500 lifetime points, about $250

12.5 points per $1

A $10 birthday card that just drops. No form, no claim. Member price on tagged pieces.

Gift Insider

5,000 lifetime points, about $500

15 points per $1

The free-shipping bar sits $10 lower. Member price on tagged pieces. The Insider pick: your vote narrows the next drop.

Gift Elite

20,000 lifetime points, about $2,000

20 points per $1

The shortlist is yours. You help name what ships. Member price on tagged pieces. First look at the seasonal prize shelf when a season closes.

That is 10, 12.5, 15, then 20 points per $1. A slow year costs you nothing, because points never reset.

The Season Card

Every season deals a fresh stamp card. Collect all five stamps to finish it.

Fall 26 Card belongs to its season

Each stamp is one thing you already do at the shop. The card lists the five:

Order Place an order.
Referral A referral that turns into a sale.
Wishlist Save a trinket to your list.
Redeem Redeem any points.
Send Send a gift or feed the pool.
Bonus: Vote Cast a Lounge vote.
Bonus: Creator post Publish a creator post.

3 of 5. 2 to go.

Finish the card

Finish the card, and the season Key lands on your shelf. Hold 3 Keys from one season and that season's door opens: early access, a member price tag, a wrap upgrade, and the arcade.

Season events

Multiplier weekends can happen any season. The timing is never announced. The Golden Ticket hides in orders: one in every 200 orders carries a shine. Every order has the same odds, no matter its size.

The prize shelf

Every season stocks a prize shelf. Finish your card and the season Key is yours. The shelf opens when the season closes, and season events are listed in the Founders Lounge as they open.

How you earn these

The five stamps finish the card. The card finishes into the Key. Keys open the door: early access, a member price tag, a wrap upgrade, and the arcade. And any badge below can be earned along the way.

Order

Referral

Wishlist

Redeem

Send

Vote

Creator post

Badges you can earn

Badges mark the moments. Your first order. Your first landed referral. A finished season card. Every ribbon you reach. And the Golden Ticket, if an order of yours comes up golden.

First Order

Placed a first paid order.

Join Gifted free

Referral Landed

A friend joined and their first order qualified.

Give $10, get $10

Season Card

Completed a season card.

Activate your card

Trinket VIP

Reached the Trinket VIP ribbon.

Join Gifted free

Gift Insider

Reached the Gift Insider ribbon.

Join Gifted free

Gift Elite

Reached the Gift Elite ribbon.

Join Gifted free

Golden Ticket

A draw came up golden on a paid order.

1 in 200 orders

Join Gifted free

A sample shelf

Keys

Finished season cards.

Fall 26 Keydoor: access Fall 27 Keydoor: price tag

Marks

From giving.

Open Handsend or feed the pool Bearersecond give threads a ribbon

Firsts

Happen once.

First Orderonce First Sendonce First Referralonce

Sample shelf. Yours fills as you go.

'Tis Better

Three little programs of giving. The Open Hand mark cannot be bought. It lands when you send or feed the pool.

Referral

Give $10, get $10

Your referral link works from day 1. Friends get $10 off a first order of $40 or more, before tax. You get $10 credit when their order qualifies. Capped at 10 a month.

All levels, from day 1

Send

Send a gift

Send lets you give points or a gift card straight from your account. Up to $25 a month.

All levels

The Pool

Donate to the Giving Pool

Donate points, a rewards box, or store credit to the Giving Pool. It earns the Open Hand mark.

All levels

Three programs, one login.

1 account covers all 3 programs. Shop in Gifted, share in the Haus, build in the Foundry. Your points, badges, and wallet credit travel with you everywhere.

Shop + earn

Gifted

Earn points on every order and fill your season stamp card.

Share + earn

Haus of Creators

Share your code and earn on referred sales.

Build + earn

The Foundry

Build a product with us and share the net.

The same login works in all 3 programs. Switch anytime. Your rewards follow you.

Join Gifted. Free to join, one login, three programs.

Disclosures

Points never expire while your account is open. If you delete your account, leftover points are forfeited. Chargebacks and account bans erase points the same way. None of these can be recovered.

Points earn on merchandise, before tax and shipping, at 10 points per $1 at Collector. Ribbons raise the rate: 12.5, 15, then 20. 100 points = $1 in wallet credit. Redeeming starts at 100 points. Points cannot cover shipping, handling, or gift cards.

Ribbons ride lifetime points and never reset. Refunds never demote you.

Referral: the friend's first order must be $40 or more, before tax. Both sides get $10 in wallet credit, capped per month.

Sends carry a $1 minimum and a monthly cap.

Season Cards belong to their season. A finished card never lifts a ribbon.

The program is free to join. Terms can change; the current terms always live on this page.